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Frostpunk 2

1665Total: 72
72 / 72
The Steward

Obtain all trophies

Revered Leader

Have "Devoted" standing with every community

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough

Likeable

Never have relations worse than Sceptical with any community or faction.

Lawmaker

Sign at least 20 new laws in a single playthrough

No-brainer

Have 100% of delegates vote in favour of any law

Power Overwhelming 2.0 секретный

Have twice as much heat abundance as heat demand

FrostCity

Have at least 5 different area effects applied to the district

Urban Planner

Have 10 districts affected by hubs

Sneak a Peek секретный

See 10 different situations near a district hub

Thank you for your feedback секретный

Disregard community requests 5 times in one playthrough

Checks and balances

Finish the game on hardest difficulty without signing any Rule laws

Settler

Set up 3 colonies

Isolationist

Finish the game without gathering any resources from the frostland or colonies

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor

Consistency

Never research a building or sign a law of the opposite affinity to the one you already have.

New Oxbridge

Double starting Research speed

Not on my watch

Finish a playthrough without any deaths

People person

Have maximum trust

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population

The End is Just the Beginning секретный

Ensure the Wanderers' survival during the Whiteout

No lesser evil секретный

Ensure Wanderers' survival while saving the seals and not expelling the elders

The Ambitions of New London

Complete the Story on any difficulty

The Challenge of New London

Complete the Story on at least hard difficulty

The Demons of New London

Complete the Story on the hardest difficulty

Another day in paradise

Complete the playthrough in the Utopia Builder

Ambitious

Complete all Ambitions in the Utopia Builder

Coredigger секретный

Salvage all cores deposits in Winterhome

Plumber секретный

Clog all gas source before first rise of toxicity (on at least hard difficulty)

Bring it on! секретный

Finish Defeat the Frost or Embrace the Frost before the whiteout

Don't starve секретный

Have no hunger during whole duration of the Whiteout in New London

Firm, But Civil

No deaths caused by Faction War

Chancellor of the Exchequer

Have at least 50 income of heatnotes

Moving out секретный

The banished faction leaves New London of their own accord

Anger management секретный

Don't let Fervour of any faction reach maximum level in a playthrough

Bonfire

Don't let Faction War spread over 5 or more districts

Primus Inter Pares

Never be in danger of loosing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

Peacemaker секретный

End the civil war through the Path of Peace

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand

Adapted to Weather

Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees

Law and Order

Have Crime and Tension Absent in the City with 30k population

Visionary

Research 60 different ideas under 600 weeks.

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile.

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city.

We Are Not The Same

Meet all factions in the Utopia Builder mode

Quiet Backwater секретный

Have no problems higher than Minor in a colony for 300 weeks

Steward Little секретный

Have negative relations with all communities

Mixed Signals

Have rallies and protests in the City at the same time

There is No Final Design секретный

Change a policy to another one, and then sign the previous one once again

Guiding Light

Complete the ‘Beacon of Hope’ Tale

Apocalypse Nah

Complete the ‘Apocalyptic Whiteout’ Tale

Raiders of the Lost Cores

Complete the ‘Depleted Cores’ Tale

Born Ready

Complete three Tales in a single playthrough on at least Steward difficulty

No One Left Behind

Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

Seen Worse

Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

Gotta Go Fast

Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty

Optimist

Complete the 'Doomsayers' Tale Achievement

Healer

Complete the 'Plague' Tale Achievement

Prove Them Wrong

Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises.

Miracle Worker

Complete the 'Plague' Tale without suffering any death from the plague

A Small Step...

Unlock a Utopia Tree Node

Apex Predator

Survive until week 500 without building a single Extraction District (Icebloods' Utopia)

π not?

Generate exactly 314 Compute (Technocrats' Utopia)

Art in Ruins

Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)

I Remember

Display 130 Mementos (Overseers' Utopia)

Trickle-Down Economics

Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)

Got Milk?

Survive until week 500 without building a single Food District (Menders' Utopia)

Protean Shake

Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)

Fully Deployed

Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)