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Former PlayStation Boss Questions Sony's First-Party Game Investment Strategy Without PC Ports

24/04/2026 · 245

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Shuhei Yoshida, former head of PlayStation's first-party studios, has cast doubt on Sony's ability to recoup the massive budgets of its AAA games without eventually releasing them on PC. Speaking at ALT. Games earlier this month, Yoshida addressed Sony's reported pullback from PC releases at a time when development costs are at an all-time high.

"During the PS4 era, we were still making AAA games with big budgets," Yoshida said (via Respawn First). "I somehow felt that the bigger the budget, the safer it was in some strange way. Creating bigger, better-looking games that people wanted. In the past, it kind of worked from a business perspective. But in the last five years or so, publishers and developers must have realized that model may not be sustainable."

"Releasing games on PC after a couple of years must have helped recoup the investment in these big-budget titles and allowed the team and company to reinvest that money into new games," he added. "So, from a business standpoint, it made sense to me."

Yoshida cautioned against day-one multiplatform releases for PlayStation's AAA games, saying, "If they were releasing new AAA games day one on other platforms, I don’t think that’s a good strategy for a platform holder like PlayStation. I’m not seeing any proof of them changing their strategy this generation, but if they are changing, it's going to be interesting to see how they maintain investment in big-budget first-party games going forward."

His comments follow a report that Sony is pulling back from PC releases, with Ghost of Yotei, Saros, and Insomniac's upcoming Wolverine game remaining PS5 exclusives. Sony had previously expanded to PC with staggered releases, but now allegedly plans to keep single-player games console exclusive—a significant strategy shift as rival Microsoft goes all-in on multiplatform. Additionally, recent reports suggest Sony may delay the PS6 to 2028 or 2029 due to an AI-driven chip shortage.

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