
Level Infinite is pulling out all the stops for gamescom. The Tencent-owned publisher is heading to Cologne, Germany, with a packed schedule of playable demos, major announcements, and fan experiences for titles like Dune: Awakening, Control Resonant, Hunt: Showdown 1896, and more.
"In our lineup this year, we have a couple of exciting announcements that we're going to be making," says Croutts. "Some games we're announcing. Other games are in full motion that have already been successful releases. Now they're expanding into different platforms. We're helping studios with that expansion, showing off the flexibility and the depth that we have with our lineup."
IGN can exclusively reveal that gamescom 2026 will bring brand-new information about Level Infinite and Crytek's plans for the extraction shooter Hunt: Showdown 1896. Check out the teaser for the new drop in the player above and catch the full reveal on Wednesday, August 26 as part of IGN's gamescom coverage.
"They're going to be making a major announcement at gamescom," Croutts says. "It is a fresh, unique experience, and having that gameplay there and engaging with the gamers is super important to the development team as well. It's going to be cool."
Players will also have the chance to play Hunt: Showdown 1896 alongside the developers at the Level Infinite booth, offering a unique opportunity for direct player feedback.
"It's not an opportunity you get every day," Croutts says. "This is a learning experience for the devs. They want to make sure that people are enjoying the game and seeing that immediate reaction from the gaming community. They have a lot of major rebalancing going in the game and they want to see it out in the wild in real time."
In addition to Hunt: Showdown 1896, Level Infinite's gamescom experience will feature three other major releases, cosplayers, giveaways, exclusive merchandise, and plenty of photo ops.
"As soon as you walk into Hall 6, you're going to see Level Infinite in a major way," Croutts says. "As you get closer and closer, you're going to see all the different experiences front and center. And then you can go to the different booth areas. Control Resonant, Hunt: Showdown, and Dune: Awakening are right there to engage with."
"We're also giving away a lot of cool free stuff. You come in, we have a cool little card that has all the different games. And as you go to the different areas, you get a stamp and you can get more free stuff. We want to put people on that path. But if you come for a specific game, it's right there, front and center. You can see everything as soon as you get into the booth."
One of the most enticing activities at Level Infinite's booth involves Remedy's Control Resonant. The first hour of the eagerly anticipated game, which launches next month, will be playable by the general public on the show floor.
"For Control Resonant, the biggest draw is the game itself," Croutts says. "Users are going to be able to experience the first hour of gameplay, which is going to be a first. They'll be able to play an extensive session as a hands-on experience. That's always big at gamescom. The trailer's great, but having that hands-on gameplay is special."
Fans of Control Resonant can also have their photo taken in front of The Aberrant, a full-size replica of Dylan's hammer from the game. The Aberrant, made of solid steel and forged by a professional blacksmith, will be prominently displayed at the booth.
"It's that immersiveness that we're going for," Croutts says. "We're not just about waiting in a long line to play this demo and then you're off on your way. It's a photo op, cosplayers, and exclusive merchandise that you can only get at gamescom in our booth experience."
Another game with a playable presence will be Funcom's Dune: Awakening. Although the game has been available on PC since last June, players haven't been able to try it on other platforms—until now. The first taste of the console version, which launches September 22 and includes a new single-player "solo mode," will be live on the show floor. Croutts says the console edition is much more than a simple PC port.
"The studio is adding new enhancements to the new version to make sure they're taking advantage of the consoles," Croutts says. "They're adding a user experience that's been shaped by the data that they learned. They take a lot of learning from the PC version and they modified and optimized a lot of things for this console version as well."
"There's a new movie getting ready to come out this year in the Dune franchise. So this is a perfect opportunity not only to stay relevant, but to show how the game is evolving and improving over time. Where else can you play in the Dune universe in this massively curated world? You can lose yourself in that. And solo mode is going to really reinforce that. The game is evolving and getting better every month. They're adding new things to it to make it unique and different and delivering on their promise of an immersive Dune experience."
Another offering is a new game from Bohemia Interactive called Cosmo Tales. Croutts is tight-lipped about what we'll see from the roguelite adventure, but IGN can exclusively reveal that a new trailer will drop later this week as part of our gamescom livestream.
"We're going to leave that for Bohemia to explain," Croutts says. "But one of the cool things about Bohemia is that they have a full lineup. Cosmo Tales is a title that everyone's really excited about. I don't want to steal any thunder away from them because they're going to have some cool things that they're announcing. I know that the new trailer is going to look fantastic. I've seen a glimpse of that, but it's really exciting."
While Croutts is excited about the big games on display, he hints that there are still surprises in store for the event that can't be revealed yet. He hopes the strength of the lineup will draw people to their booth and to the multiple reveals throughout the week.
"At the end of the day, everybody wants to show their best," Croutts says. "Gamescom is the end-all be-all because there are not that many global gaming shows anymore. This is the biggest one. We're excited that the majority of the content in our booth is playable and hands-on. You actually get to experience content at a high-quality level."

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