
Six Seven Nights
4.83 (18)
WELDING BYTE S.R.L.12/03/2026Horror, Action, Mystery
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69,000 IDR
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13/03/2026
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69,000 IDR
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About
Six Seven Nights is a compact first-person survival horror focused on investigation, atmosphere, and escalating tension.
You are sent to a school locals openly call cursed. It has been closed for months after a chain of unexplained incidents and growing panic in the surrounding area. Strange sightings, nightly disturbances, and psychological breakdowns are all tied to the building — or so people believe.
With fear spreading and pressure mounting, authorities decide on a simple solution: demolish the school. Your employer disagrees.
According to the Bureau, destroying the building won't end the phenomenon — it may make it far worse. You are sent in to prevent a disaster before it's too late.
The game unfolds across six playable nights. Each night:
• expands the accessible areas of the school
• introduces new paranormal behavior
• increases pressure and unpredictability
You explore a damaged, partially collapsed building, clearing debris, opening sealed rooms, and uncovering clues through environmental storytelling, notes, and strange markings scattered throughout the school. There is no combat — survival depends on observation, timing, and understanding how the environment responds to your actions.
A persistent hostile presence roams the school and reacts dynamically. Some actions draw attention. Others reduce it. Learning the difference is part of surviving.
Between nights, you receive calls from a Bureau specialist who helps contextualize what you're dealing with — offering guidance without direct answers. The truth is never handed to you.
You have six nights because the seventh day is irreversible.
If you fail, demolition won't erase what's here — it will unleash it.
Features:
• First-person survival horror with a unique combat system
• Six-night structure with escalating tension
• One evolving location that changes with progress
• Environmental puzzles inspired by classic horror
• A reactive entity that responds to player behavior
• Heavy focus on atmosphere, sound, and observation
The school is not just a location.
It's a problem that's running out of time.
You are sent to a school locals openly call cursed. It has been closed for months after a chain of unexplained incidents and growing panic in the surrounding area. Strange sightings, nightly disturbances, and psychological breakdowns are all tied to the building — or so people believe.
With fear spreading and pressure mounting, authorities decide on a simple solution: demolish the school. Your employer disagrees.
According to the Bureau, destroying the building won't end the phenomenon — it may make it far worse. You are sent in to prevent a disaster before it's too late.
The game unfolds across six playable nights. Each night:
• expands the accessible areas of the school
• introduces new paranormal behavior
• increases pressure and unpredictability
You explore a damaged, partially collapsed building, clearing debris, opening sealed rooms, and uncovering clues through environmental storytelling, notes, and strange markings scattered throughout the school. There is no combat — survival depends on observation, timing, and understanding how the environment responds to your actions.
A persistent hostile presence roams the school and reacts dynamically. Some actions draw attention. Others reduce it. Learning the difference is part of surviving.
Between nights, you receive calls from a Bureau specialist who helps contextualize what you're dealing with — offering guidance without direct answers. The truth is never handed to you.
You have six nights because the seventh day is irreversible.
If you fail, demolition won't erase what's here — it will unleash it.
Features:
• First-person survival horror with a unique combat system
• Six-night structure with escalating tension
• One evolving location that changes with progress
• Environmental puzzles inspired by classic horror
• A reactive entity that responds to player behavior
• Heavy focus on atmosphere, sound, and observation
The school is not just a location.
It's a problem that's running out of time.
- Publisher
- WELDING BYTE S.R.L.
- Release date
- 12/03/2026
- Genres
- Horror, Action, Mystery, Stealth
- Age rating
- GENERIC_12
- Audio
- EN
- Subtitles
- EN
Scores
Metacritic
—OpenCritic
—Players
4.8
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