
Amazon Games has officially pulled the plug on its battle royale title King of Meat, following a disappointing performance on Steam where player counts never exceeded a few hundred.
The game, which launched just four months ago in October, will be permanently shut down on April 9, 2026, as confirmed by developer Glowmade. After this date, King of Meat will no longer be accessible. All players are eligible to request refunds through their respective platform stores, such as Steam or the PlayStation Store, including any premium currency known as Stamps that they may have purchased.
Amazon had ambitious goals for King of Meat, targeting hundreds of thousands of players and investing heavily in promotions through The Game Awards and a partnership with popular YouTube creator MrBeast.
In a statement, the team expressed, "Despite the creativity and innovation Glowmade brought to King of Meat, the game has unfortunately not found the audience we hoped for. As a result, we have made the difficult decision to conclude our investment in the game, and King of Meat's servers will close on April 9, 2026. Players will be able to access and play all existing content until then, so we encourage you to enjoy your remaining time in the game with your fellow Contenders.
We want to sincerely thank every player who supported King of Meat and the wonderful community that formed around it. Your enthusiasm, imagination, and feedback have meant the world to us and to the team at Glowmade. We're grateful for Glowmade’s partnership and passion throughout this journey and wish them continued success in the future."
Unsurprisingly, the team clarified that no further content updates, balance adjustments, or bug fixes are planned during this sunset period. Additionally, the game and its in-game currency can no longer be purchased.
This move echoes a similar decision by Riot Games last week, where less than a month after launching its free-to-play 2v2 tag-team fighting game 2XKO, the company announced it was reducing its development team. Producer Tom Cannon acknowledged the news was "difficult to share," noting that while the game had attracted a "passionate core audience," it "hasn't reached the level needed to support a team of this size long term."

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