
When Godzilla: Destroy All Monsters Melee first stomped onto the GameCube in 2002, IGN awarded it an 8.4/10, calling it 'one of GameCube's very best multiplayer experiences.' Now, over two decades later, senior designer Simon Strange and his team are gearing up to deliver that same monster-sized fun to a new generation.
Godzilla: Destroy All Monsters Melee Remastered is a dream come true for fans who never thought they'd see the day. After all, it's been 24 years since the original, and with the series seemingly dormant since Godzilla: Unleashed in 2007, hope for a comeback was fading fast. But that all changes this November.
With upgraded visuals, a playable Showa-era Mechagodzilla, and some fresh radioactive additions, the remaster arrives at a time when kaiju enthusiasts are craving a standalone adventure featuring the King of the Monsters. IGN caught up with Strange to discuss how much has changed since he first worked on the original back in the early 2000s.
From the tough call to exclude the Smog Monster, Hedorah, to the game's release date landing close to GTA 6, and the possibility of future remasters for Godzilla: Save the Earth and Godzilla: Unleashed, we covered just about everything fans could want to know about Pipeworks' triumphant return. Dive into our full conversation below while we all count down to the remaster's launch on PC (Steam), Nintendo Switch 2, PlayStation 5, and Xbox Series X/S on November 3, 2026.

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