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Godzilla Developer Open to More Remasters, But Many Talks Needed First

01/09/2026 · 0

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Godzilla: Destroy All Monsters Melee Remastered is the only remaster Pipeworks can confirm at the moment, but "a lot of stuff is on the table," and there are "a lot of conversations to be had" in the future. The developer behind the November upgrade and the 2002 original discussed the potential for more series remasters during a comprehensive interview with IGN. With Godzilla: Destroy All Monsters Melee officially returning, the obvious question is whether we'll see remasters of Godzilla: Save the Earth and Godzilla: Unleashed. Senior designer Simon Strange says it's too early to tell, but he's definitely hoping for it.

"Let me tell you, I had that desire long before we announced this game, so I get it," Strange said. "I want to do all that stuff, too. I mean, all that stuff is now technically possible." Strange revealed that a Pipeworks engineer recently created a tool to bring old assets from the original Spigot engine into Unreal, which made Godzilla: Destroy All Monsters Melee Remastered possible. He confirmed the same tech could be used for upgraded re-releases of the rest of the studio's arena fighter trilogy, but no contracts with publisher Atari have been signed yet.

When Pipeworks launched the original Godzilla game for GameCube in 2002, the team was just "12 people in one room." Since then, the company has grown to around 300 people, often spread across dozens of projects, including more focused games like Godzilla: Destroy All Monsters Melee Remastered and co-development work on titles like Marathon, Call of Duty: Modern Warfare 3, Concord, and Destiny 2. Allocating resources isn't simple, and whether there's enough demand for more Godzilla remasters remains uncertain. Atari and Pipeworks have nothing to announce, even though Strange loves "the idea of bringing all that content back to the players." However, if more remasters do happen, Godzilla: Unleashed would need more than just a new coat of paint.

"I would especially love – and I'm speaking a little out of turn here – but I would love to avenge the sort of mediocre release of Godzilla: Unleashed," Strange said. "There was a lot of trouble on that, and I had a conversation where we were like, 'Would we remaster every possible game?' I was like, 'Nobody wants a straightforward remaster of Godzilla: Unleashed because that game was busted in some ways.' So, if we wanted to revisit that content, I'd want to do it better." Strange isn't wrong; the third entry in the trilogy isn't viewed as fondly as the others. Godzilla: Unleashed has a "Generally Unfavorable" score of 44 on Metacritic, with IGN's review giving it a 4.9/10. For reference, Destroy All Monsters Melee has a 73 (IGN: 8.5/10), while Save the Earth has a 63 (IGN: 6.5/10).

Again, nothing is officially in the works, but if more remaster plans materialize, it sounds like handling one project might be easier than the other. We'll hopefully have a better idea of the future when Godzilla: Destroy All Monsters Melee Remastered launches November 3, 2026, for PC via Steam, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S. "We've got a whole biz dev section, Atari's got a whole biz dev section, they're talking based on the response… I mean, a lot of stuff is on the table," Strange added. "There's a lot of conversations to be had in the future, and I'm very excited for all of that." Strange also teased that he considers the November game to be 40% remaster and 60% new, but you'll have to wait for IGN's full interview for more on that. We'll share the rest soon, but until then, check out our preview. You can also see what Strange said about the battle between his game and Grand Theft Auto 6.

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