
Bruce Straley, the game director behind The Last of Us, has issued an apology to the team working on God of War Laufey after his remarks about modern AAA games drew 'uninvited and unnecessary negative attention.'
The comments originally appeared in a recent Edge magazine feature, where the former Naughty Dog developer discussed the current state of AAA gaming and game development. Straley initially joked that he finds 'the verbs and experiences we're delivering in the triple-A space are… I wanna say boring,' before specifically mentioning God of War Laufey.
'God of War Laufey, I look at that game, and every pixel is mindblowing,' he told Edge. 'The amount of work and skill that's gone into every single frame… I've made those kinds of games, and I'm still blown away. But when I actually look at what you're doing in the game? I'm not excited. And that's nothing against the God of War team. Just, across the board in triple-A, it feels like there's no opportunity to inject fresh, innovative ideas.'
Given The Last of Us's own influence on big-budget games, it came as no surprise that social media erupted with reactions to Straley's thoughts. The former Naughty Dog lead then took to X/Twitter with a series of posts, elaborating on his perspective about the industry's current state and future direction.
'I want to apologize to the Laufey team for dragging you all into this uninvited and unnecessary negative attention,' he wrote. 'I was trying to illustrate an industry concern and my mistake of naming your game is being used out of context and for clickbait. You don't need this. I'm sorry.
'A journo asked me about the state of our industry. I mentioned a few concerns. One being the lack of innovation & risks taken in the AAA space. Though this isn't the team's fault! My fear is that our player base is getting tired of playing the same verbs for the last 20 years.'
He continued: 'My hypothesis: Our medium is unique because players are DOING a thing. There's a different physiological response than viewers who just WATCH a movie. This requires us creators to continue to push and create new experiences, or we run the risk of diminishing players' dopamine.'
Straley then cited Half-Life 2, Gears of War, BioShock, Uncharted 2, and The Last of Us as games that helped 'set the 'modern AAA' mold,' noting that each felt like it aimed to bring new experiences to the space. He clarified that this was 'only one side of my concerns.'
'Unfortunately the platforms that need to bring stability have eroded the ability to innovate,' he went on. 'The quest for [games as a service] and wanting to recreate the next Overwatch, Fortnite, Roblox, etc. is not a viable strategy and frankly shows these 'industry leaders' don't know their own brand.
'Hot take: There's a lack of good leadership, clear direction, and conviction from the people at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations with creators to steer our medium to innovate.'
Straley departed The Last of Us studio in September 2017 after 18 years. He went on to co-found Wildflower Interactive in 2022 and is currently developing a new game titled Coven of the Chicken Foot.
'ANYWAY… blah blah blah. I have thoughts about what's wrong and the possible serious harm done to our industry and how we might be able to fix it. But in trying to have a thoughtful conversation I stuck my foot in my mouth and mentioned Laufey, and that was my mistake. FIN (for now).'
God of War Laufey was revealed as the next chapter in Santa Monica Studio's mythology-spanning action saga during a PlayStation State of Play in June. Although it will offer a fresh perspective on the universe through the eyes of Deborah Ann Woll's all-powerful Faye, it has already faced its share of online pushback. While some fans have expressed concern about playing as anyone other than Kratos, the studio has repeatedly promised that the Ghost of Sparta will return.
God of War Laufey director Ariel Lawrence has urged skeptical fans to give Faye's story a chance ahead of its February 16, 2027 launch. As we await more details on how it connects to Santa Monica's gaming universe, you can read why one IGN writer felt that what we've seen so far looks too similar to Kratos' Norse saga.

UAE
Argentina
Austria
Australia
Belgium
Bulgaria
Brasil
Canada
Switzerland
Chile
Czech Republic
Germany
Denmark
Spain
Finland
France
United Kingdom
Greece
Hong Kong
Hungary
Indonesia
Ireland
Israel
India
Iceland
Italy
Japan
South Korea
Mexico
Malaysia
Netherlands
Norway
New Zealand
Poland
Portugal
Romania
Russia
Saudi Arabia
Sweden
Singapore
Slovakia
Thailand
Taiwan
Ukraine RU
United States
South Africa




