
It feels like every other week brings news of developers using generative AI to create game assets, or at least seriously considering it. That's why the latest interview with the Pragmata development team caught my attention—they revealed they're manually crafting one of the game's levels to mimic an AI-generated aesthetic, even though it's entirely human-made.
This insight comes from an interview published by 4Gamer and translated by Automaton, featuring director Cho Yonghee and producer Naoto Oyama from Capcom. They discussed Pragmata's New York City-inspired stage, intentionally designed to give players the impression it was created by AI. (You can catch glimpses of this stage in the trailer below.)
Cho...













