
This week, Epic Games announced one of the largest layoffs in video game history, with over 1,000 employees losing their jobs in a single devastating morning. Fortnite fans, who still consider the game a global giant, were caught off guard by the news. However, the employees themselves were even more shocked—some had devoted a decade to Epic and Fortnite, helping transform the battle royale into a worldwide phenomenon.
As the scale of the layoffs continues to sink in, veteran developers are now seeking work on social media, while remaining staff express uncertainty about Fortnite's future direction. With nearly a quarter of the company gone, including key figures, the game's outlook for this year and beyond is unclear.
Analysts note that while Epic's decision is staggering, some form of cost-cutting—likely layoffs—was inevitable. Epic CEO Tim Sweeney attributed the move to rising development costs and a downturn in Fortnite player interest through 2025. Speaking to IGN, analysts highlight a broader issue: Epic is now facing the consequences of its ambitious, costly bets to disrupt the gaming industry.
Piers Harding-Rolls, a veteran analyst at Ampere Analysis, told IGN, 'Since late 2017, Epic has largely relied on Fortnite's success to expand and heavily invest in product development. While its platform and storefront strategy laid groundwork for future growth, a drop in Fortnite engagement in 2025 forced immediate cost cuts, following layoffs in 2023. This reduces the workforce to around 3,000 employees, similar to its size in 2020 at the pandemic's start.'
Three years ago, Epic underwent a similar large-scale layoff, cutting 830 staff as the industry emerged from the Covid lockdown boom. Two months later, Fortnite's 'Big Bang' live event introduced non-shooter modes like racing and music, temporarily spiking player counts. However, Fortnite's fortunes have always been cyclical, with some seasons performing better than others and annual bumps from new Chapters. In 2025, the game faced a particularly slow year, reflected in public user data. Interest in the OG mode waned, non-shooter elements were sidelined, and an unpopular alien bug season dominated summer, coinciding with rival Roblox's surge in popularity.
Harding-Rolls added, 'Fortnite's recent seasonal updates in late 2025 haven't matched the impact of those in 2023 and 2024. The OG map return in late 2023 boosted MAUs on PlayStation and Xbox by 51% month-on-month, but Chapter 2 OG saw only a 15% increase, and late 2025 updates had peak MAUs 14% lower than late 2024. Since its 2023 high, Fortnite's annual peak MAUs on these platforms have fallen by 28%. Engagement has steadily dropped, from over 29 hours average monthly playtime in December 2023 to 15.4 hours in 2025. Meanwhile, competitors like Roblox have surpassed Fortnite in playtime and visits since April 2025, highlighting a tougher competitive landscape. As revenues decline, cost-cutting becomes necessary to protect margins, with staffing as the largest expense.'
Dr. Serkan Toto, CEO of Kantan Games, noted, 'Epic says they're spending more than they earn. We must assume this is true and their business model is no longer working, so they opted for drastic cuts instead of gradual ones. When revenue falls, companies target costs, and personnel is typically the biggest block. Firing people is the most impactful way to stop financial bleeding. Boosting revenue in a tough market is harder than cutting costs, so Epic reacted accordingly.'
Beyond Fortnite development, Epic faces other significant costs. The company has invested heavily in its Unreal Engine toolkit and waged high-profile legal battles against Apple (ongoing), Google (settled, allowing Fortnite back on Android), and Steam (with mixed results for its PC platform). In a resurfaced quote from last year, Sweeney told IGN that fighting Apple and Google cost Epic billions in revenue, though he had 'no regrets' and suggested the company had enough resources to continue for decades, albeit with potential future financial issues.
Adam Smart, Global Director of Product - Gaming at AppsFlyer, said, 'Epic's layoffs are often linked to Fortnite, but that's too simplistic. While Sweeney acknowledged softening Fortnite engagement since 2025, reflecting industry trends, it's only part of a bigger picture. Epic has heavily invested in multiple areas, notably its prolonged legal fights with Apple and Google. These cases were industry-shaping but came at enormous financial cost.'
Five years into its disputes with Apple and Google, the question of whether legal fees and lost profits were worth it lingers for Epic employees. Smart continued, 'Epic has been building a broader ecosystem. The Epic Games Store required sustained investment across platforms, with mobile still not fully realized due to legal challenges. The company has also explored B2B payment solutions, incurring significant upfront costs. Layoffs appear less a reaction to one product and more a result of cumulative strategic investments meeting a tougher macroeconomic environment.'
Toto added, 'Legal costs against tech giants are astronomical, but every live-service game peaks and declines. Even Fortnite's best days may be behind it. Their UGC initiative never threatened Roblox, Steam remains larger than the Epic Games Store, and recent M&A deals haven't significantly boosted revenue.'
Sweeney's message to staff this week discussed general industry trends, highlighting Epic's vulnerability despite its size and Fortnite's popularity. This adds complexity to a company at a turning point, where Fortnite's momentum and Epic's costs intersect with broader industry pressures.
Harding-Rolls explained, 'Epic expanded rapidly from 2019, like other pandemic-era companies, fueling wage inflation and development cost increases. High inflation from the pandemic and Ukraine war added pressure, leading to price hikes across consoles, games, and in-game items. Any revenue drop now pressures margins, requiring cost savings.'
Smart pointed out that Epic hasn't followed the industry's typical cyclical, project-based scaling, unlike film production models. 'Live-service models like Fortnite have changed this dynamic, but the industry is still transitioning. Epic's situation reflects long-term bets, high costs of challenging incumbents, evolving business models, and a difficult global economy.'
Other gaming companies have also faced layoffs recently, including Microsoft, Ubisoft, and PlayStation-owned studios. Nintendo has adjusted costs by raising Switch prices and planning higher physical game prices. Harding-Rolls noted, 'All companies battle cost management, which won't ease with expected global inflation from the U.S. and Israel war with Iran. Staffing cuts offer big savings but impact job security and morale. While Epic says AI isn't a factor, rising inflation may push games companies to use AI for efficiency, affecting future hiring.'
Looking ahead, Sweeney told IGN at Unreal Fest 2025 that Epic's biggest challenge is convincing a wider audience Fortnite is an 'everything game,' not just a battle royale. In his staff note, he emphasized building awesome Fortnite experiences with fresh content and advancing developer tools from Unreal Engine 5 to 6. Fortnite needs to improve as a battle royale while strengthening its metaverse tech base. Sweeney also hinted at 'huge launch plans towards year-end,' raising questions about whether Fortnite can truly become more than a battle royale.
Smart concluded, 'The layoffs seem less a single failure and more a result of Epic betting it could reshape the industry's economics—consolidation was probably inevitable. It just looks bigger when it's Epic.'