
STRANGER THAN HEAVEN
SEGA CORPORATION14/01/2027Adventure, Action
PlayStation Store

649,000 IDR
≈ 2 822 ₽1 IDR = 0.00 ₽
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649,000 IDR
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11/06/2026
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35Editions & add-ons
2About
Pre-order STRANGER THAN HEAVEN to get the “Dosu: Kagekiri” weapon to use in-game.
*To use this content, the base game STRANGER THAN HEAVEN (sold separately) is required. If a patch is required, please update the game to the latest version before use. This content can be procured and used in-game by progressing through the main story. The details, specifications, and release timing of the pre-purchase content are subject to change without notice.
■FACE DOWN FATE
A fifty-year saga of those with nowhere to go and their desperate struggle to find a home. San Francisco, 1915. Our story begins as a young boy sneaks aboard a mysterious ship in the dead of night. His name? Makoto Daito. Born to an American father and a Japanese mother, Makoto's world is one of harsh persecution, a fate cruely cast upon him simply because of his Asian heritage.
After losing both of his parents and finding himself completely alone, Makoto, in an act of desperation, decides to risk it all and travel to his mother's birthplace. With nothing but the shirt on his back, Makoto soon learns, however, that his voyage across the Pacific is anything but a "free ride," and that this one choice will forever change the course of his life.
■5 ERAS, 5 CITIES
The story unfolds across a version of Japan that may have existed in another life altogether, immersing you in 5 sprawling cities, each modeled after real locations of their respective eras.
1915, Kokura, Fukuoka: home of what was said to be one of the world’s largest foundries, a smoke-scorched town bursting with the passion of hard-driven, equally fiery workers.
1929, Kure, Hiroshima: a port town dominated by Japan’s largest naval arsenal and heavily influenced by the presence of yakuza organizations.
1943, Minami, Osaka: the biggest entertainment district in western Japan, set against the ever-rising tension of a world at war.
1951, Atami, Shizuoka: a bustling seaside getaway synonymous with tourism in postwar Japan.
1965, Shinjuku, Tokyo: Japan’s most iconic pleasure district—a city of swirling and unpredictable chaos.
■THE MOST CREATIVE, INTUITIVE, AND EXTREME VIOLENCE
In these turbulent times, fighting to survive means one thing: doing whatever it takes. Experience this struggle through the raw brutality of an ever-changing combat system that feels alive.
You won't just control Makoto Daito, you'll become him—moving his left and right sides independently and instinctively as you attack, defend, and force your way to victory. Follow a jab with a crushing blow, send enemies flying with a charged attack, tackle them while they stagger or pin them to the ground and unleash a relentless flurry of punches. Nothing is off the table in Makoto's world.
You can also block enemy strikes with one hand and instantly counter with the other. Reading their moves and creating your own openings is key to coming out on top. Additionally, you’ll master and enhance a wide array of weapons—knives, hammers, katanas, and more—as you fight your way through era after violent era.
■LIFE OF A SHOWMAN
In the earliest chapters of our story, Makoto's guide and mentor discovers his hidden talent for music, and, before long, Makoto finds himself not only singing a tune or two but stepping into the role of a showman, producing a wide variety of incredible acts throughout all of Japan.
In order to get these shows off the ground, Makoto must gather rumors from the streets and use them to scout skilled singers and performers. He can then head out into town to create new music—collecting any and every sound he can find: the swish of a broom, snoring of a sleepy neighbor, the rumble of passing trains, distant animal cries, even the grunts and growls of the enemies he fights.
By combining these sounds, Makoto can craft original tracks, brand new music for the whole nation to hear. From there, he'll choose the setlist, arrange the band, assign a cast, and design the production—from lighting colors to staging—all in an effort to bring each show to life. As you tour the country staging performances and captivating audiences, you’ll experience Makoto's rags-to-riches rise to success as a master showman.
*To use this content, the base game STRANGER THAN HEAVEN (sold separately) is required. If a patch is required, please update the game to the latest version before use. This content can be procured and used in-game by progressing through the main story. The details, specifications, and release timing of the pre-purchase content are subject to change without notice.
■FACE DOWN FATE
A fifty-year saga of those with nowhere to go and their desperate struggle to find a home. San Francisco, 1915. Our story begins as a young boy sneaks aboard a mysterious ship in the dead of night. His name? Makoto Daito. Born to an American father and a Japanese mother, Makoto's world is one of harsh persecution, a fate cruely cast upon him simply because of his Asian heritage.
After losing both of his parents and finding himself completely alone, Makoto, in an act of desperation, decides to risk it all and travel to his mother's birthplace. With nothing but the shirt on his back, Makoto soon learns, however, that his voyage across the Pacific is anything but a "free ride," and that this one choice will forever change the course of his life.
■5 ERAS, 5 CITIES
The story unfolds across a version of Japan that may have existed in another life altogether, immersing you in 5 sprawling cities, each modeled after real locations of their respective eras.
1915, Kokura, Fukuoka: home of what was said to be one of the world’s largest foundries, a smoke-scorched town bursting with the passion of hard-driven, equally fiery workers.
1929, Kure, Hiroshima: a port town dominated by Japan’s largest naval arsenal and heavily influenced by the presence of yakuza organizations.
1943, Minami, Osaka: the biggest entertainment district in western Japan, set against the ever-rising tension of a world at war.
1951, Atami, Shizuoka: a bustling seaside getaway synonymous with tourism in postwar Japan.
1965, Shinjuku, Tokyo: Japan’s most iconic pleasure district—a city of swirling and unpredictable chaos.
■THE MOST CREATIVE, INTUITIVE, AND EXTREME VIOLENCE
In these turbulent times, fighting to survive means one thing: doing whatever it takes. Experience this struggle through the raw brutality of an ever-changing combat system that feels alive.
You won't just control Makoto Daito, you'll become him—moving his left and right sides independently and instinctively as you attack, defend, and force your way to victory. Follow a jab with a crushing blow, send enemies flying with a charged attack, tackle them while they stagger or pin them to the ground and unleash a relentless flurry of punches. Nothing is off the table in Makoto's world.
You can also block enemy strikes with one hand and instantly counter with the other. Reading their moves and creating your own openings is key to coming out on top. Additionally, you’ll master and enhance a wide array of weapons—knives, hammers, katanas, and more—as you fight your way through era after violent era.
■LIFE OF A SHOWMAN
In the earliest chapters of our story, Makoto's guide and mentor discovers his hidden talent for music, and, before long, Makoto finds himself not only singing a tune or two but stepping into the role of a showman, producing a wide variety of incredible acts throughout all of Japan.
In order to get these shows off the ground, Makoto must gather rumors from the streets and use them to scout skilled singers and performers. He can then head out into town to create new music—collecting any and every sound he can find: the swish of a broom, snoring of a sleepy neighbor, the rumble of passing trains, distant animal cries, even the grunts and growls of the enemies he fights.
By combining these sounds, Makoto can craft original tracks, brand new music for the whole nation to hear. From there, he'll choose the setlist, arrange the band, assign a cast, and design the production—from lighting colors to staging—all in an effort to bring each show to life. As you tour the country staging performances and captivating audiences, you’ll experience Makoto's rags-to-riches rise to success as a master showman.
- Publisher
- SEGA CORPORATION
- Release date
- 14/01/2027
- Genres
- Adventure, Action
- Age rating
- GENERIC_18
Scores
Metacritic
—OpenCritic
—Players
—News
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