
The trend of AI-generated video game clones continues to accelerate. Now, someone has made Minecraft playable within X (formerly Twitter) complete with functional multiplayer. An X user named jaivin utilized AI to enable Mojang's Minecraft to be played inside posts on Elon Musk's social platform, and is offering in-game sponsorships purchasable with cryptocurrency.
"Tweetcraft is a block game in a post: every world is a link on X, and everyone who opens it plays together," the official description states. "Place your ad at the top of the server list, in a world's sponsor leaderboard, or your logo on the Block Dragon."
So, what exactly is happening? Essentially, "Tweetcraft" is a custom browser-based Minecraft clone where you generate a shared world and share its unique link on X/Twitter, which serves as a common entry point. Anyone who clicks the link joins the same real-time multiplayer session. The game runs directly in your browser.
This "port" is, of course, unauthorized and will likely attract Microsoft's legal team before long. Jaivin's launch post has already amassed 7.4 million views. Subsequent posts detail its explosive popularity as people try it out.
Perhaps to mitigate potential trademark or copyright issues, jaivin has named the game "Tweetcraft," though it's unmistakably Minecraft in appearance and mechanics. Jaivin also emphasized that "Tweetcraft uses none of Minecraft's assets and is not associated with Mojang or Microsoft."
The reactions mirror those seen over the past two weeks amid this surge of AI-powered video game clones and "game-merging" mods, which have produced numerous viral clips of famous franchises mashed together. Opinions are split between excitement and disapproval, with some predicting an inevitable crackdown.
"The name is genius because now you can lose two separate trademark lawsuits," one commenter remarked about Tweetcraft.
"The 'I do not own this music video' description when uploading a music video on YouTube defense," another quipped.
October has already witnessed GTA 5 and the original Halo on Xbox being made playable in a browser, with more surely on the way. The GTA 5 clone was taken down, as was a Fallout: New York game released in-browser.
Clearly, this game of Whack-a-Mole between IP owners and AI-generated video games isn't sustainable, raising the question of what the video game industry will do long-term to prevent such occurrences. Indeed, can it do anything? As AI models grow more powerful, the time it takes for unauthorized versions of established games to appear outside official platforms could shrink to just hours or even minutes. With GTA 6 launching only on PS5 and Xbox Series X and S, how long before someone uses AI to make it playable on PC via a browser?

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