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Gamers and Developers Mourn as EA Shuts Down BioWare and Cancels Mass Effect 5

21/10/2026 · 0

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On October 21, EA revealed a significant restructuring of its development studios and projects, which included shutting down BioWare and scrapping the next Mass Effect game. The news hit fans hard, as many had been eagerly anticipating the next chapter in the beloved sci-fi RPG series. BioWare, which over 30 years created some of the most cherished and influential RPGs in history, saw its closure mentioned only briefly in a single paragraph of EA's memo to staff about the day's dramatic changes.

In the memo, Cam Weber, president and chief studios officer, and David Tinson, president and COO, stated: “As we focus on these larger opportunities, we've had a small team at BioWare working on early-development for Mass Effect. We've made the decision not to move forward with this development, which means we’re closing the studio and our Edmonton workspace. BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly.”

Unsurprisingly, fans of BioWare games—especially Mass Effect—were devastated. On social media, anger and despair prevailed, with many lashing out at EA and the industry's current state.

“I was so excited for N7 day. I was so excited for the next Mass Effect game. The Mass Effect trilogy is one of my favorite games of all time, and now it’s dead forever. I don’t even know what to think or say, everything feels unreal,” one fan wrote.

“This is a f**king dagger in my heart. Thank you for being a huge part of my childhood,” another said.

“Please God, PLEASE sell your IPs to another company,” urged another. “Don't let the legacy of Mass Effect and Dragon Age die with these last gory gasps. Sell them to other companies that can continue telling the stories they can... Don't let EA hold these settings hostage.”

Prominent figures in game development also shared their thoughts. Michal Nowakowski, co-CEO of The Witcher and Cyberpunk developer CD Projekt Red, honored BioWare for its help and collaboration over the years.

“BioWare has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later, they were a great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had the pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry,” he wrote.

Brian Fargo, head of inXile and founder of Interplay Entertainment, called it a "sad day indeed." "I remember when BioWare was a small studio that made Shattered Steel for us at Interplay," he said. "We saw the promise in what they could do, and they went on to create Baldur's Gate 1 and 2 and become legendary. A sad day indeed. My thoughts are with everyone there today."

BioWare also released a statement on social media: “For more than 30 years, BioWare has been more than a studio. It has been a home for storytellers, developers, and the players who brought our worlds to life. Now, after more than three decades of shared adventures, BioWare is closing and early development on the next Mass Effect project is ending.

“There is nothing easy about writing those words. Our focus right now is on our incredibly talented team who put their hearts into these games, and supporting one another through this transition. What generations of BioWare built together is something to celebrate and remember. These games became so much more because you played them, debated your choices, fell in love with the characters, and made these worlds your own. From all of us at BioWare, thank you for being the most meaningful part of our story.”

Mike Gamble, executive producer of Mass Effect at BioWare, told fans: "Your support has meant everything to me over the past 17 years at BioWare."

The past year has been turbulent for EA; in August, the company went private in a $55 billion acquisition by a group of investors including Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners. According to The Financial Times, the deal relied on the hope that AI would "significantly" reduce EA's operating costs, helping the private investors manage the debt they loaded onto the game company.

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