
Nvidia has unveiled DLSS 5, the next generation of its AI-powered graphics software for GPUs, during the GPU Technology Conference (GTC) 2026. The announcement has sparked considerable controversy, with many gamers and critics expressing concerns about how the technology appears to alter the visual style of games. However, Nvidia's CEO Jensen Huang has a different perspective on the matter.
At a press Q&A session at GTC, Jensen Huang responded to a question from Tom's Hardware's Paul Alcorn regarding the backlash. He stated, "Well, first of all, they're completely wrong," emphasizing that the control over how DLSS 5 is implemented ultimately lies with game developers, not Nvidia.
Huang explained, "DLSS 5 integrates generative AI to manage geometry, textures, and all aspects of a game's visuals. It's not just post-processing at the frame level; it's about generative control at the geometry level." Despite this technical explanation, much of the criticism centers on the aesthetic changes showcased in the trailer, rather than the underlying mechanics. While it's challenging to argue that what people visually perceive is incorrect, Huang insists that the detractors are mistaken.
As DLSS 5 is set to launch sometime this fall, its real-world appearance remains uncertain. Nvidia is likely to seek opportunities to present the technology in a more favorable light as the year progresses. We have contacted Nvidia for further comments and will update this story with any response received.
For now, all we can do is wait and observe how DLSS 5 evolves in the coming months.

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