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Sony Records $765 Million Impairment Loss Due to Bungie's Marathon Underperformance

08/05/2026 · 664

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Sony has reported a $765 million impairment loss for the last financial year, attributed to the underperformance of Bungie, the developer behind the extraction shooter Marathon. The loss was recorded in Sony's Game & Network Services Segment, which includes PlayStation, for the fiscal year ending March 31, 2026. Earlier in the fiscal year, Sony had already taken a ¥31.5 billion (approx. $204.2 million) impairment charge due to Destiny 2's underperformance, and now an additional ¥88.6 billion (approx. $565 million) charge was recorded in the fourth quarter.

Marathon launched in early March, within the last fiscal year and the same quarter as the additional impairment charge. The game reportedly had a budget of over $250 million and, according to analysts, has failed to meet sales expectations. Bungie has acknowledged Marathon's steep learning curve but emphasized that recovery from poor performance becomes easier over time. However, the recently added raid-like experience, Cryo Archive, has doubled down on the ultra-hardcore gameplay, requiring players to meet several prerequisites to access it.

Former professional Counter-Strike player Shroud commented on Cryo Archive, calling it "insane" and "the most elaborate extraction shooter map I've ever seen." He praised its loop but questioned whether it's too complex and grindy for casual players, asking, "Is your 9-5 grandma and grandpa going to be able to do it? I don't know."

Bungie now faces the challenge of increasing Marathon's sales without alienating its current player base. Options include adding a single-player or PvE campaign, introducing a traditional PvP mode, or making the game free-to-play (which could anger those who paid full price). While Bungie has negatively impacted Sony's financials, the Game & Network Services Segment's sales were "essentially flat" and operating income rose 12%. Looking ahead, Sony expects flat operating income for the current fiscal year due to increased investments for the next-generation platform, likely the PlayStation 6. Sony also stated that PS5 hardware sales in FY26 will depend on memory procurement at reasonable prices, with hardware profitability expected to be similar to FY25.

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