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Wuchang: Fallen Feathers Sequel Announced as Creator Returns, Despite Reports of Team Dissolution

29/07/2026 · 0

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The Soulslike hit Wuchang: Fallen Feathers is getting a sequel, despite earlier reports that its original development team had disbanded. The project will proceed under a new studio founded by creative director Xia Siyuan, with support from publisher 505 Games, which acquired full rights to the franchise in April.

Although the game received positive reviews and sold well, a follow-up seemed unlikely after reports claimed Siyuan left developer Leenzee, followed by other team members, when studio leadership allegedly shifted focus away from post-launch support. The game hasn't been updated since last November. Meanwhile, Siyuan and presumably other developers have established a new studio to work on the sequel.

"We are delighted to once again enter into a deep partnership with 505 Games under our new studio brand, Chengdu Indolphinity," Siyuan said, confirming the studio's name. "As a development team made up of Chinese creators, we firmly believe that profound cultural heritage is our greatest competitive strength. 505 Games respects the creative process and understands developers' needs. Our philosophies are highly aligned, giving us great confidence in the long-term future of the series. We take player and community feedback seriously while remaining committed to our original vision and cultural roots. We will strive to deliver higher quality and a more complete experience in response to players' long-standing expectations. The story of Wuchang is not over. Chengdu Indolphinity and 505 Games will embark on a new journey together, opening a brand-new chapter for this story rooted in Eastern soil."

A release date for the sequel hasn't been announced, but this confirmation ensures it's in development.

IGN's review of Wuchang: Fallen Feathers gave it an 8/10, praising its "excellent combat, wonderful level design, an incredible skill tree, and fearsome bosses," while noting "steep difficulty dips and spikes, and a reliance on cheap-feeling 'gotcha!' ambushes."

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