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Former PlayStation President Shuhei Yoshida Opens Up About Being 'Fired' After Clashes With Jim Ryan

20/04/2026 · 436

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Former PlayStation executive Shuhei Yoshida has revealed that he was effectively 'fired' from his role as president of Sony Worldwide Studios due to disagreements with then-CEO Jim Ryan. Yoshida, who oversaw major studios like Naughty Dog, Sony Santa Monica, Sucker Punch Productions, Guerrilla Games, and Insomniac, left his position in 2019 when it was publicly announced he would lead a new indie developer initiative backed by PlayStation.

In the years following his departure, Yoshida has stated that Ryan gave him an ultimatum: take on the indie-focused role or leave the company entirely. Yoshida eventually stepped down from the company in 2025. During a recent talk at the Alt: Games convention, reported by This Week in Video Games, Yoshida shared more details about what led to this career shift, which he described as a demotion. He attributed it to refusing to comply with what he called 'some ridiculous things' requested by Ryan.

'I played a key role in helping Santa Monica develop God of War, Naughty Dog with Uncharted and The Last of Us, and Sucker Punch with the stunning Ghost of Tsushima,' Yoshida said. 'Ghost of Tsushima was one of the final projects I worked on as president of Worldwide Studios. But in 2019, after 11 years leading first-party development, I was fired from that position. Jim Ryan wanted me out of first-party because I didn't follow his orders. He asked me to do some absurd things, and I said 'No.''

Yoshida did not specify what these 'ridiculous' requests were, leaving the details unclear. IGN has reached out to Sony for additional comment.

Jim Ryan served as CEO of PlayStation from 2019 to 2024 before leaving the company and apparently retiring from the video game industry. His leadership period was marked by PlayStation's aggressive response to Xbox's acquisition spree, including purchases of studios like Insomniac Games (known for Spider-Man) and Bungie (developer of Destiny), as well as a significant push into live-service games. The outcomes of these strategies have been varied, with some acquired studios, such as Bluepoint Games, now closed, and others like Haven Studios yet to release a game. Many live-service projects have also been canceled.

Meanwhile, Yoshida now operates his own independent game consultancy. 'I'm free to appear on any podcast,' he remarked. 'Now I can discuss Nintendo, Xbox, and Steam openly. It's fascinating to see how Nintendo and Xbox support indie developers. It's really, really cool.'

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