
The use of artificial intelligence in video game development has become a contentious issue over the past few years, and it naturally came up during a recent press Q&A with Konrad Tomaszkiewicz, game director of The Blood of Dawnwalker. The former Witcher 3 director revealed that the studio uses generative AI during development, but only to prevent stress and overtime—not to create final assets.
Tomaszkiewicz explained that generative AI voices were used in the early stages of development to test and lock in the script before handing it over to actors. "In our genre, when you work on an RPG—which is recorded in six languages—the VO is really hard and costly. You need to be sure that what you're recording is what you want. Changes are expensive, and hearing the game for the first time often reveals story issues. If you've already recorded and need to change something, you have to re-record a whole section, which is very expensive."
He added, "It's a bad process because changing things mid-production creates pressure, problems, and overtime. We wanted to avoid that. So we use these tools early for story iteration, and when we're satisfied, we remove all AI voices and record with actors."
Beyond voice acting, Tomaszkiewicz sees potential for AI in other areas. "Our QA team sometimes has to check terrain for holes or collisions. At the same time, they could play quests and give feedback on characters or gameplay loops. I think we should use AI to handle annoying, frustrating tasks so people can focus on more fun, meaningful work."
He emphasized, "Companies should use AI to help people work, not replace them."
Before the Q&A ended, a Rebel Wolves spokesperson clarified the studio's stance on the final product: "I want to make one thing absolutely clear: nothing in The Blood of Dawnwalker was created using generative AI. Nothing. People with blood and flesh made this game from beginning to end."
Rebel Wolves' approach to AI was just one of many topics discussed during our studio visit. We also learned about The Blood of Dawnwalker's romance options, the developer's plans for a second IP, watched a playthrough of the vampire RPG's consequence-filled prologue, and talked at length about RPGs with Konrad Tomaszkiewicz. The Blood of Dawnwalker is set to launch on September 3, 2026.

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