PSHITS
TR
RU
News

Bungie Addresses Marathon Microtransaction Controversy, First Update to Ease Game Difficulty

07/03/2026 · 856

e0ab9af0.png

Bungie has announced significant adjustments to Marathon just days after its launch, releasing preliminary patch notes for an update scheduled for next week.

In a recent tweet, the developer confirmed that "in the near future," it will increase the amount of Lux, Marathon's in-game currency, provided in the $10 bundle from 1,100 to 1,120 Lux. This change addresses a major point of frustration: currently, a runner skin costs 1,120 Lux, but players cannot purchase this exact amount. Instead, they must buy a $10 bundle for 1,100 Lux (leaving them 20 Lux short) and then spend an additional $5 for 500 Lux, effectively matching the price of the $15 bundle available in the store.

As reported by IGN, this pricing strategy sparked outrage within Marathon's growing community, with some players accusing Bungie of using "scummy tactics" in the extraction shooter's monetization. To compensate, Bungie will credit 20 Lux to players for each $10 Lux bundle purchased before the adjustment.

However, the virtual currency issue isn't the only concern. Marathon's $10 Battle Pass has faced criticism for offering poor value, featuring low-quality items and no premium currency returns. Additionally, limited-supply stickers for weapons cannot be applied to all weapons.

Bungie acknowledged feedback on Marathon's cosmetics without going into detail, stating, "We want to ensure that when you spend in Marathon you feel like you are getting great value and discussing ways to improve this experience."

Meanwhile, Bungie outlined early patch notes for Marathon's first update, set for release next week. The changes appear aimed at making the extraction shooter more accessible. Key adjustments include an increased number of Med Cabinets and Munitions Crates on the Perimeter map and more starting ammo in the free Sponsored Kits.

Marathon is notoriously challenging, with players often running out of ammo and facing powerful enemy AI. A single misstep can end a run instantly, especially without sufficient ammunition to defend oneself.

These balance changes have sparked debate: some players welcome them as necessary, while others worry that they dilute Marathon's core experience—an ultra-challenging extraction loop with a slow but rewarding progression—by making the game more appealing to casual players.

As previously noted, part of Marathon's difficulty stems from its nature as an extraction shooter. Death results in the loss of all gear, both looted and brought into the match. Given how easily players can die, the game can feel brutally punishing.

Is this high difficulty causing players to abandon Marathon? Are some deterred by its steep learning curve? In its first two days, Marathon reached a peak concurrent player count of 88,337 on Steam. While this is a strong start for most games (and Marathon is also available on consoles), the question remains whether it meets Bungie's expectations, especially as the studio faces pressure from owner Sony following recent financial setbacks.

For more on Marathon, including a Bungie developer's commitment to "fontslop" and reassurances about the game's difficulty curve, check out IGN's ongoing review. New players can refer to IGN's Beginner's Guide and Tips to understand the game mechanics, along with guides on unlocking more backpack slots and optimizing controller settings.

Rate article:
Games in this story
Related news

Comments

0

No comments yet

Sign in to comment